Interactive Documentation Hub · 13 Sections · 8 High-Res Visuals

The Noisecraft Field Guide

Master sequencing, sound design, 184 acoustic & GM instruments, track volume automation, private audio lanes, generative labs, and local Model Context Protocol (MCP) agent workflows.

Interactive Visual Tour — Click any screen to enlarge in Fullscreen Lightbox
01Quickstart & Tour

Your First Five Minutes

Everything you need to launch the studio, lay down a beat, and compose your first multi-track arrangement in seconds.

Noisecraft Studio Compose Workspace
Click to enlarge · Fullscreen (1/8)
01 / QuickstartCompose Workspace · Transport controls, 16-step drum machine with A/B/C/D pattern banks, multi-track piano roll, and live keyboard/MIDI recording.
Space to Play · L to LoopOpen Studio ↗
1. Start With a Preset

Use Load / Import in the transport to pick a genre template (Synthwave, Lo-Fi, Orchestral, Techno) or import any Standard MIDI file (.mid).

2. Transport Controls

Press Space to Play/Pause. Dial in BPM (40–240), bars (1–256), loop cycle (L), and turn on the metronome.

3. Three Workspaces

Toggle between Compose (notes & drums), Sound & mix (synths & automation), and Record & samples (audio lanes).

4. Live Note Recording

Click Record to play notes live via computer keys (A–K) or USB/Bluetooth MIDI with velocity and pedal capture.

Pro Tip: Press Alt+M (or Cmd/Ctrl+B) anytime to open the slide-out Menu Drawer, giving you instant access to Creative Labs, Project Library, Time Machine, and Display preferences.
02Reference

Keyboard Shortcuts Reference

Speed up your production workflow with complete hotkey controls. Press ? anywhere in the studio to bring up this overlay.

ShortcutActionDescription
SpacePlay / PauseStart or pause playback at the current playhead position
LToggle LoopEnable or disable cyclic loop playback across arrangement bars
Alt + M / Cmd + BOpen Menu DrawerSlide open the studio tools, creative labs, and preferences drawer
? (Shift + /)Shortcuts Cheat SheetOpen the keyboard shortcuts reference dialog
Ctrl/Cmd + SSave ProjectPersist composition to disk and synchronize with MCP agent workspace
Ctrl/Cmd + ZUndoRevert the most recent note, pattern, knob, or clip change
Ctrl/Cmd + Shift + ZRedoRe-apply the previously undone action
Ctrl/Cmd + ASelect All NotesSelect every note on the active melodic piano roll track
Ctrl/Cmd + DDuplicate SelectionAppend an exact copy of selected notes at the offset
Delete / BackspaceDelete SelectionRemove selected notes without affecting unselected notes
← / →Nudge NotesMove selected notes by one sixteenth step (hold Shift for 1 full bar)
↑ / ↓Transpose NotesShift selected notes by 1 semitone (hold Shift for 1 octave = 12 semitones)
1Select Drum MachineSwitch focus to 16-step drum machine sequencer
2Select Bass SynthSwitch piano roll to monophonic bassline synthesizer
3Select Lead SynthSwitch piano roll to lead synth (supports NES chiptune pulses)
4Select Pad SynthSwitch piano roll to polyphonic chord pad synthesizer
5Select SamplerSwitch piano roll to 184 acoustic, orchestral, and private sample presets
A, S, D, F, G, H, J, KMusical Typing: White KeysPlay C, D, E, F, G, A, B, and high C in the current octave
W, E, T, Y, UMusical Typing: Black KeysPlay sharps/flats: C#, D#, F#, G#, A#
Z / XOctave Shift Down / UpShift musical typing keyboard down or up by one full octave
03Studio Core

The Three Workspaces

Noisecraft organizes your musical workflow into three specialized tabs: Compose, Sound & Mix, and Record & Samples.

1. Compose (Drums & Piano Roll)

The Compose workspace provides everything needed to arrange beats and melodies:

  • 16-Step Drum Machine: Sequence Kick, Snare, Closed Hat, Open Hat, Clap, and Tom across 16 steps. Switch between four independent pattern banks (A, B, C, D) to program song sections. Add groove swing (50% to 75%) or click Quick fill for Euclidean rhythms.
  • Multi-Track Piano Roll: Four melodic tracks: bass (monophonic punch), lead (soaring melodies), pad (chords), and sampler (orchestral and private recordings).
  • Inspector & Editing: Shift-click multi-select, drag notes to move/resize, Quantize to grid divisions, or Duplicate by bar offsets.
Streamlined Menu Drawer
Click to enlarge · Fullscreen (2/8)
03 / Studio CoreMenu Drawer (Alt+M) · Slide-out command drawer with instant search and collapsible categories for Creative Labs, Project Library, Time Machine, and Display preferences.
Shortcut: Alt+M or Cmd/Ctrl+B
04Sound Design

Synthesis & Track Volume Automation

Sculpt analog-style tones, authentic retro NES pulses, and automate dynamic volume swells across your composition.

Noisecraft Studio Sound & Mix View
Click to enlarge · Fullscreen (3/8)
04 / Sound DesignSound & Mix Workspace · Analog-style synth parameters, oscillator waveforms, master stereo chorus/delay/reverb/drive rack, and the Track Volume Automation Editor.
Workspace Tab: Sound & mix

Track Volume Automation Editor

In the Sound & mix view, the Automation Editor allows you to draw continuous volume curves across the song for drums, bass, lead, pad, and sampler:

  • Absolute Gain Range: Values range from 0.0 (completely silent) to 1.5 (+3.5 dB boost).
  • Interpolation Modes: Choose Linear for smooth gradual ramps and fade-ins, or Step for instant drops and stutter effects.
  • Persistent Curves: Automation curves survive saves, idea branch merges, and audio exports.

Master Effects Rack

  • Stereo Chorus: Multi-voice delay modulation for stereo widening and lush thickness.
  • Master Delay: Synchronized echo with adjustable time, feedback, and dry/wet balance.
  • Convolution Reverb: Warm acoustic space with room size and damping controls.
  • Master Drive: Harmonic analog saturation that glues your mix together.
05Audio Workspace

Private Audio Lanes & Sample Library

Bring real vocals, acoustic recordings, and stems into the arrangement with non-destructive clip editing and private storage.

Record & Samples Workspace
Click to enlarge · Fullscreen (4/8)
05 / Audio WorkspaceRecord & Samples Workspace · Private sample library, live microphone recording, multi-lane waveform timeline, and non-destructive clip splitting, trimming, and fades.
Workspace Tab: Record & samples

Clip Editing Tools

  • Split: Slice a clip at any sixteenth-note step or playhead position without altering source audio.
  • Duplicate: Copy clips across positions or lanes while retaining source trims and gain.
  • Move: Drag clips along the timeline or transfer between lanes.
  • Trims & Fades: Set start offsets, durations, and smooth fade-in/fade-out curves in seconds.
  • Play as Instrument: Select any imported sample as a tuned sampler instrument, transposed from its root MIDI note (default 60 = C4).
Privacy Protection: Raw audio files remain private to your account. When you publish a track containing private recordings to the community gallery, Noisecraft bakes an immutable public WAV mix and disables source remixing so your raw audio is never exposed.
06Sound Catalog

184 Built-In Instruments

Explore 52 recorded acoustic & orchestral instruments, all 128 General MIDI programs, and 4 synthetic keys presets. Click any Preset ID to copy:

CategoryInstrumentPreset ID (Click to Copy)GM #Pitch RangeMusical Role
WoodwindsConcert Piccolo72D5–C8 (74–108)Bright, piercing high woodwind melody; orchestral sparkle
WoodwindsConcert Flute73C4–C7 (60–96)Lyrical vibrato lead, breathy pastoral runs, expressive high themes
WoodwindsAlto Flute73G3–G6 (55–91)Deep, smoky, breathy low woodwind with warm dark luster
WoodwindsClarinet71D3–F6 (50–89)Warm woodwind sustain, jazz chords, mid-register counterpoint
WoodwindsBass Clarinet71D2–G5 (38–79)Deep woody low counterpoint and agile subterranean basslines
WoodwindsOboe68A#3–F6 (58–89)Poignant double-reed solo lead with cutting emotional vibrato
WoodwindsEnglish Horn (Cor Anglais)69E3–C6 (52–84)Melancholic double-reed mid-register voice with rich pastoral timbre
WoodwindsBassoon70A#1–D#5 (34–75)Rich low woodwind foundation, staccato bass motifs, warm legato
WoodwindsContrabassoon70A#0–C4 (22–60)Subterranean double-reed low orchestral rumble
BrassFrench Horn60A0–A4 (33–69)Noble heroic brass, cinematic horn calls, warm harmonic chords
BrassMuted French Horn60A#1–F4 (46–77)Stopped con sordino mute; distant, menacing, mysterious calls
BrassTrumpet56F3–C6 (53–84)Brilliant fanfares, crisp energetic leads, dramatic stabs
BrassStraight Mute Trumpet59F3–C6 (53–84)Piercing, metallic, biting classical and jazz trumpet mute
BrassHarmon Muted Trumpet59F3–C6 (53–84)Intimate jazz noir, espionage themes, dry harmon mute sizzle
BrassTenor Trombone57A#1–F4 (34–65)Bold low-mid brass harmonies, majestic fanfares, stately chords
BrassBass Trombone57F1–B4 (29–71)Deep, resonant brass authority with monumental low-end bite
BrassOrchestral Tuba58F1–D4 (29–62)Subterranean brass foundation, weighty accents and orchestral hits
StringsBowed Violins Section48G3–D7 (55–98)Lush ensemble violin section, soaring melodic lines, cinematic pads
StringsSolo Concert Violin40G3–C7 (55–96)Singing acoustic vibrato, virtuosic concertos, emotional solo leads
StringsTremolo Violins44G3–D6 (55–86)Rapid bowed tremolo, cinematic suspense, gothic tension builds
StringsSpiccato Strings48G3–D6 (55–86)Crisp bouncing bow stabs, driving trailer ostinatos and runs
StringsBowed Violas41C3–A6 (48–93)Warm, husky string counterpoint bridging violins and cellos
StringsBowed Cellos42C2–F5 (36–77)Expressive ensemble cello chords, rich emotional countermelodies
StringsContrabass (Double Bass)43F#1–B3 (30–59)Heavy bowed double bass acoustic foundation
StringsSolo Violin Pizzicato45G3–D6 (55–86)Crisp, intimate solo concert violin string plucks
StringsViolin Section Pizzicato45G3–D6 (55–86)Real recorded ensemble violin plucks with natural room decay
StringsViola Section Pizzicato45C3–A5 (48–81)Rich, mellow ensemble viola plucks for mid-range rhythm
StringsCello Section Pizzicato45C2–F5 (36–77)Warm acoustic cello plucks, resonant mid-bass string pulses
StringsContrabass Pizzicato43E1–G3 (28–55)Acoustic upright double bass walking plucks
PercussionConcert Harp46E1–F7 (28–101)Lush plucked strings, gentle fantasy chords, cascading glissandi
PercussionGlockenspiel9G4–C7 (67–96)Shimmering metallic bells, bright chime motifs, music-box sparkle
PercussionOrchestral Marimba12F2–C7 (41–96)Warm wooden tuned percussion, rhythmic acoustic pulses, game BGM
PercussionOrchestral Xylophone13F4–C8 (65–108)Bright, sharp wooden mallet percussion for energetic runs
PercussionTubular Bells (Chimes)14C4–F5 (60–77)Grand orchestral clock chimes, majestic ceremonial hits
PercussionOrchestral Timpani47F#2–F#3 (42–54)Thunderous struck kettle drums, dramatic accents and crescendos
PercussionTimpani Crescendo Roll47F#2–F#3 (42–54)Continuous kettle drum rolls for climactic tension builds
PercussionConcert Crash Cymbal49C4 (60)Symphonic crash cymbal with long shimmering decay
PercussionTam-Tam / Gong119C4 (60)Massive bronze tam-tam gong with deep roaring 4.5s decay
PercussionConcert Triangle81A5 (81)Crystalline high metallic ring for delicate rhythmic sparkle
PercussionConcert Claves75D#5 (75)Crisp resonant rosewood stick strike with cutting high-mid transient
PercussionPercussion Cowbell56G#3 (56)Dry metallic cowbell tap for rhythmic latin and rock grooves
PercussionOrchestral / Latin Conga63D#3 (63)Warm hand percussion conga drum with woody low-mid resonance
PercussionConcert Bell Tree99G6 (91)Cascading metallic chimes glissando for fantasy transitions
PercussionSleigh Bells (Jingles)83B5 (83)Hand-shaken orchestral jingle bells for festive sparkle
PercussionOrchestral Anvil98G4 (67)Heavy iron anvil strike for industrial or operatic accents
PercussionBrake Drum98F#4 (66)High-impact automotive metal strike for aggressive accents
PercussionConcert Snare38D2 (38)Symphonic snare with crisp responsive buzz and room ambiance
PercussionGran Cassa Bass Drum35C2 (36)Grand orchestral bass drum with thunderous low-end impact
PercussionConcert Tambourine54F#3 (54)Real orchestral tambourine strike with crisp jingles
VoicesMixed Symphonic Choir52C3–A5 (48–81)Expressive mixed male/female choral bed, epic vocal sustains
KeysAcoustic Upright Piano0A0–C8 (21–108)Authentic felt and hammer recordings, natural dynamic response
KeysCathedral Pipe Organ19C2–C7 (36–96)Majestic cathedral pipe organ, magnificent gothic harmonic weight
07Creative Labs

Generative Algorithms & Labs

Break through creative blocks with algorithms that respect musical theory while introducing exciting generative variations.

Orbit Sequencer Tool
Click to enlarge · Fullscreen (5/8)
07 / Creative LabsOrbit Sequencer · Celestial gravitational physics simulation generating scale-locked polyrhythms and injecting patterns directly into your piano roll.
Open via Menu (Alt+M) → Orbit Sequencer
Darwinian Sound Garden

Evolve four parallel mutant strains (alpha, beta, gamma, delta) across Harmonic Drift, Fractured Rhythm, Ethereal Echo, or Acid Mutation. Cross-breed traits and adopt your favorite take.

Orbit Sequencer

Simulate planetary gravitational orbits. Collisions trigger tuned scale notes. Adjust orbital speeds and radii, then inject patterns into any track.

Emotion Pad

Move across a 2D mood vector (calm to kinetic, melancholy to euphoric). A single gesture morphs filter cutoffs, resonance, reverb, drive, and chorus.

Quantum Superposition Notes

Set occurrence probabilities (5% to 100%) and alternative pitches on any note. The sequence probabilistically evolves every time the loop repeats.

08Game Audio

Game Audio, SFX Forge & Biomes

Deliver an integrated game audio universe: adaptive soundtracks, procedural ambient biomes, and scale-locked sound effects.

SFX Forge Synthesizer
Click to enlarge · Fullscreen (6/8)
08 / Game AudioUniversal Game SFX & Foley Forge · 109 procedural sound archetypes across 9 game categories, natural-language sound designer, key-locked harmonic tuning, and multi-variation WAV export.
Open via Menu (Alt+M) → SFX Forge
Biome Ambience Generator
Click to enlarge · Fullscreen (7/8)
08 / Game AudioBiome Ambience Generator · 15 procedural environmental worlds with 7 continuous weather/drone layers and 12 sporadic 3D spatial events for seamless game loops.
Open via Menu (Alt+M) → Biome Ambience

Adaptive BGM Matrix & Game Bundle Export

Audition multi-tier dynamic music intensity: Exploration (ambient), Tension (rising suspense), and Combat (driving rhythm). Click Export Game Audio Bundle to receive:

  • Seamless loop-point-embedded WAV master mixes for each intensity tier.
  • Individual track stems (drums, bass, lead, pad, sampler, audio lanes).
  • Separate standalone loop of active procedural biome ambience.
  • Folder of key-locked sound effects synthesized with SFX Forge.
  • Standard multi-track MIDI file (.mid) and project backup JSON.
  • Complete integration manifest and plug-and-play starter scripts for Godot 4.3+ (GDScript) and Unity (C# AudioSource intensity controller).
09AI Integration

Live Agent Sync & MCP Server

Connect Claude Desktop, Cursor, Windsurf, or Google Antigravity to compose, arrange, automate, and export music collaboratively.

1. Client Configuration (mcpServers)

Add Noisecraft to your MCP client configuration (e.g. claude_desktop_config.json or Cursor MCP settings):

npm run mcp (Recommended)
{
  "mcpServers": {
    "noisecraft": {
      "command": "npm",
      "args": [
        "--prefix",
        "/absolute/path/to/noisecraft",
        "run",
        "--silent",
        "mcp"
      ],
      "env": {
        "NOISECRAFT_API_KEY": "nm_agt_your_signed_in_agent_token"
      }
    }
  }
}
npx tsx (Direct TypeScript Entrypoint)
{
  "mcpServers": {
    "noisecraft": {
      "command": "npx",
      "args": [
        "tsx",
        "/absolute/path/to/noisecraft/src/mcp/server.ts"
      ],
      "env": {
        "NOISECRAFT_API_KEY": "nm_agt_your_signed_in_agent_token"
      }
    }
  }
}

2. Turn on Live Agent Sync

  1. Open the studio at http://localhost:3000/studio on the same machine.
  2. Click the More options (⋯) button in the studio header.
  3. Toggle Live agent sync to On.
  4. Ask your agent to write a chord progression, lay down drum grooves, or sculpt a synth patch. Edits appear in the browser studio instantly!
10API Reference

Complete MCP Tool Catalog

Filter and inspect all 65+ Model Context Protocol tools supported by the Noisecraft studio server. Click any tool name to copy:

DomainTool Name (Click to Copy)Key ParametersCapability / Description
ProjectsNoneRead active project: BPM, total bars, notes, knobs, scale, and folders
ProjectsNoneList all library projects with ID, BPM, bars, note count, and active status
Projectsname, bpm, totalBars, templateIdCreate a new project with optional genre template
ProjectsprojectIdSwitch the active studio project by ID or exact name
ProjectsprojectId?, name?, description?Save active project to disk or update metadata
ProjectsprojectId, newName?, makeActive?Duplicate an entire project including folders, items, and audio
ProjectsprojectIdDelete a project from the studio library by ID
ProjectsprojectId?Retrieve complete manifest including items, folders, and tracks
Assetsname, parentId?Create nested folders to organize presets and assets
AssetsfolderId, newNameRename an existing folder within a project
AssetsfolderId, targetParentIdMove a folder to a new parent or to root level
AssetsfolderId, newName?Duplicate a folder and all its contents inside a project
AssetsfolderId, deleteContentsDelete folder with option to delete or move items to root
AssetsprojectId?List all folders in project with hierarchy and item counts
Assetsname, type, data, folderId?Store sound, effect, sfx, biome, pattern, or song items
AssetsitemId, projectId?Retrieve asset details and data payload
AssetsitemId, name?, data?, tags?Update item payload, tags, name, or folder
AssetsitemId, targetFolderIdMove an asset item between folders or to root
AssetsitemId, newName?, targetFolderId?Duplicate an asset item within a project
AssetsitemId, projectId?Delete an asset item from a project
AssetsfolderId?, type?, search?Filter items in project by type, folder, or search query
AssetsitemId, projectId?Load a sound, effect, drum pattern, or song into the active studio
Notestrack, startStep?, endStep?, pitch?Read track notes with indices and updatedAt revision token
Notestrack, notes: [{pitch, start, length, ...}]Add notes with per-note instrument, velocity, or quantum probabilities
Notestrack, indices, edit, expectedUpdatedAtAtomic move, transpose, resize, velocity, quantize, duplicate, delete
Notestrack, rootPitch, chordType, start, lengthAdd major, minor, 7th, maj7, min7, sus4, or dim chords to pad/sampler
Notestrack, startStep?, endStep?, pitch?Delete notes by step range or specific pitch
NotestrackClear all notes on a specific track
Notestrack, semitones, snapToScale?Transpose track notes up or down with optional scale snapping
Drumsinstrument, steps: [16]Set 16-step pattern for Kick, Snare, Closed Hat, Open Hat, Clap, Tom
Drumsbank: 'A' | 'B' | 'C' | 'D'Switch active drum pattern bank
Drumsalgorithm: 'euclidean' | 'buildup'Generate organic rhythmic fills automatically
MIDIfilePath, name?, makeActive?Import a local Standard MIDI file into a new library project
MixerNoneList all 184 built-in instruments, ranges, GM numbers, and roles
MixerpresetSet default instrument sound of the sampler track
MixerwaveformSet lead synth wave: Sawtooth, Square, Triangle, NES pulses
Mixerknobs: {cutoff, resonance, volume...}Adjust synth filter cutoffs, resonance, envelopes, and master FX
Mixerbpm (40-240)Set project tempo in BPM
MixertotalBars (1-256)Set arrangement duration in bars
Mixerroot, modeConfigure musical scale and key snapping
MixerNoneList all 11 supported musical scales and intervals
Mixerswing (50-75)Set drum machine groove swing percentage
AutomationNoneInspect volume automation curves across all 5 tracks
Automationtrack, interpolation, points, expectedUpdatedAtSet linear ramp or step volume automation curve (0–1.5 gain)
Automationtrack, expectedUpdatedAtRemove volume curve and restore control to base fader
Audiosearch?, kind?, folder?Search private PCM WAV recordings, storage usage, and lane limits
AudiofilePath, metadataImport a local WAV into private account library
AudiosampleId, changesRename, tag, organize, or adjust root note and sample gain
AudiosampleId, confirmDeletePermanently delete a private recording
AudiosampleId?Set imported instrument as default sound for sampler track
AudioNoneInspect vocal/recorded audio lanes and clips with sixteenth timing
Audioname, sampleId?, startStep?Add an independent vocal, loop, or field-recording lane
AudiotrackId, changesAdjust lane gain (0–2), pan (-1 to 1), mute, and solo
AudiotrackIdRemove an audio lane from the current composition
AudiotrackId, clipPlace a recording on a lane with start step, trim offset, and fades
AudiotrackId, clipId, changesMove, trim, fade, or adjust gain of a clip
AudiotrackId, clipIdRemove a clip from the arrangement without deleting source
AudiotrackId, clipId, splitStepNon-destructively slice a clip into two independent pieces
AudiotrackId, clipId, startStep, targetTrackId?Copy a clip to another position or lane
AudiotrackId, clipId, targetTrackId, startStep?Transfer or nudge audio clips across tracks or positions
GenerativeNoneList all genre starter templates
GenerativetemplateIdLoad a complete genre template into the arrangement
Generativelens, mutationRateGenerate 4 mutant offspring via Darwinian Sound Garden
GenerativerhythmMutant, harmonyMutantCross-breed rhythmic traits of one mutant with harmonic traits of another
Generativeorbits, trackInject planetary physics polyrhythms into piano roll
Generativevalence, arousalSet 2D Emotion Pad mood vector
Game SFXNoneList all 109 sound effect archetypes and 9 categories
Game SFXNoneInspect current SFX parameters
Game SFXparamsConfigure SFX parameters: frequency, sweep, noise, filter, decay
Game SFXprompt, categorySynthesize game sound effects from natural language or archetypes
BiomesNoneInspect procedural biome ambience settings
Biomespreset, layers, sporadicEventsConfigure procedural environmental weather and drone soundscapes
Takesmessage, isMilestone?, milestoneTag?Freeze current arrangement as an immutable checkpoint
TakesprojectId?List all checkpoints, milestones, and idea branches
Takesname, description?Create an alternate creative branch take without risking main song
TakesbranchName?, commitId?Switch studio playback to an alternate idea branch or past checkpoint
TakessourceBranch, tracksSelectively merge tracks from an idea take into current branch
TakesversionA, versionBPlain-English musical diff comparison of notes, tempo, and instruments
TakescommitId, createNewBranch?Restore any past checkpoint safely
TakescommitId, isMilestone, label?Star a checkpoint with a milestone release tag
Communitytitle, description, genre, allowRemixPublish active project to community gallery with 50-bar waveform peaks
Communitygenre?, search?, sort?Search and filter published community tracks
CommunitytrackIdInspect detailed metadata, waveform peaks, and stats of published track
CommunitypublishedTrackIdOpen a published song into studio as a new editable project with attribution
CommunitytrackIdToggle like on any published track
CommunityNoneInspect your infinite playlists and track counts
Communityname, description?Create a new infinite playlist
Communityaction, playlistId, trackId?Add or remove tracks from playlist, or delete playlist
Exportsoperation, durationSeconds?Quote server export credits before rendering
ExportsoutputPath?, seamlessLoop?Render 16-bit 44.1kHz stereo WAV audio mixdown
ExportsoutputDirectory?, seamlessLoop?Render separate WAV audio files for every track plus MIDI
ExportsoutputPath?Export multi-track MIDI file (.mid)
ExportsdurationSeconds, outputPath?Export standalone loop of active procedural ambience
Exportsprompt, outputPath?Synthesize and export standalone sound effect WAV
ExportsoutputDirectory?, seamlessLoop?Render multi-tier intensity loops, stems, SFX, ambience, and engine scripts
ExportsNoneInspect active subscription plan, render credit balance, and storage
11Version Control

Takes & Time Machine Versioning

Never lose a creative breakthrough. Noisecraft includes complete Git-style version control designed specifically for music producers.

Takes and Version Control Modal
Click to enlarge · Fullscreen (8/8)
11 / Version ControlTime Machine (Takes & Ideas) · Git-style musical version control with frozen checkpoints, starred milestones, alternate idea branches, plain-English diffs, and selective track merging.
Click "Takes" in Studio Header
  • Checkpoints: Frozen snapshots of the entire song (notes, drums, synth knobs, automation, tempo) saved with a descriptive musical note.
  • Milestones (Tags): Star landmark moments (⭐ Demo 1.0, Rough Mix, Radio Edit, Final Master).
  • Idea Branches: Spin off alternate creative paths (e.g. Lo-Fi Take, 808 Drums, Acoustic Bridge) without altering your main song.
  • Musical Diff: Side-by-side musical breakdown between any two checkpoints (e.g. Tempo: 110 → 125 BPM, Lead: +4 notes).
  • Selective Combining (Merge): Pick and choose elements from an idea branch into your target branch with track checkboxes (Lead, Bass, Pad, Sampler, Drums, Automation, Knobs, Song Structure).
12Distribution

Audio Exports & Community Soundstage

Export professional stems and MIDI for external DAWs, or share your music with the community for free.

Export Menu Options

  • Audio mixdown (WAV): High-fidelity 16-bit 44.1kHz stereo file. Check Seamless loop tail to blend reverb tails into the start.
  • Individual track stems: Separate WAV files for drums, bass, lead, pad, sampler, and audio lanes.
  • Standard MIDI (.mid): Polyphonic notes, velocities, and tempo mappings for Ableton, Logic, FL Studio, or Reaper.
  • Project backup (JSON): Portable backup file containing your entire arrangement and asset library.

Community Soundstage & Infinite Playlists

Publishing to the Community Gallery is 100% free and requires 0 render credits:

  • Normalized Waveform Peaks: 50-bar vectors calculated automatically for interactive visual seekbars.
  • 1-Click Studio Remixing: Any creator can click Remix in Studio to load your published notes, presets, and drums.
  • Infinite Playlists: Create unlimited public or private playlists with continuous sequential auto-advance.
13Plans & Billing

Simple Pricing & Render Credits

Everything you need to create in the browser is free. Paid plans add private library storage, offline device listening, and server render credits.

PlanMonthly PriceAnnual Total (16.7% Off)Credits / MoPrivate Audio StorageMCP Agent
Free€0—30——
Listener€4.99€€49.9090—Included
Creator€9.99€€99.90300—Included
Studio€19.99€€199.907505 GiB (Unlimited lanes)Included
Power€39.99€€399.902,25015 GiB (Unlimited lanes)Included

Render Credit Rates (Server-Rendered Only)

  • Zero Credits: All in-browser playback, editing, browser WAV/MIDI exports, and community publishing use 0 credits.
  • Server MIDI: 1 credit.
  • Server WAV Mixdown: 1 credit per started minute.
  • Server Stems & MIDI: 3 credits per started minute.
  • Game Audio Bundle: 5 credits per started composition minute (includes loops, stems, SFX, ambience, and scripts).
  • SFX Forge: 1 credit per generated sound effect.
  • Biome Ambience: 1 credit per started minute.
Top-Up Packs: Need more render credits? Top-up packs (150 credits for €4.99) never expire and roll over indefinitely across billing cycles.