GAME AUDIO. HUMAN + AGENT.

Your game.
Its sound.

Give your game a coherent soundtrack. Create editable music, sound effects, and ambience in one browser studio. Let your agent build the score while you listen, play, and tweak.

Free to explore · No download · No card needed
SOUND, WITHOUT BOUNDARIES
Good vibrations.YOUR IDEAS, AMPLIFIED.
FIG. 01 — THE SHAPE OF POSSIBILITY
FROM YOUR FIRST NOTE TO GAMEPLAY.
LESS SETUP. MORE SOUND.Meet your new creative space
After hoursAN INTERACTIVE TASTE OF THE STUDIO
84BPMA minKEY
Open full studio
TRACKS 05
0102030405060708
Drum machine
Analog bass
Lead synth
Soft pad
Electric keys
ALL THE SPACE YOUR IDEAS NEED5 tracks · Endless possibilities
Find your frequency
Press play. Stay a while.
FROM YOUR BROWSER TO YOUR WORLD
WAV & MIDI Your favorite DAW Godot & Unity MCP clients
ONE WORLD. A COMPLETE SOUND PALETTE.

Make every sound
belong to your game.

Keep the theme, change the intensity, and refine the details. Your music, effects, and atmosphere share an editable project that you and your agent can keep building on.

One theme. Every encounter.

Turn one composition into synchronized exploration, tension, and combat loops. Export separate stems to control the mix as the game changes.

ADAPTIVE MUSIC + STEMS

A world you can hear.

Build ambience and key-locked action effects around your score. Create seeded SFX variations, then adjust pitch, decay, and texture without starting over.

AMBIENCE + SOUND EFFECTS

Ready for the next build.

Download a complete game bundle with looping WAVs, stems, SFX, active ambience, MIDI, editable project JSON, and a manifest. Godot 4.3+ and Unity starter scripts connect music intensity to gameplay.

ASSETS + ENGINE STARTER SCRIPTS
See the game audio workflow
LIVE AGENT SYNC

Your agent at the controls.
Your hands on the sound.

Let your connected agent compose, arrange, shape instruments, manage project assets, and export. The same studio stays open for you to hear the result, move a note, or turn a knob whenever inspiration strikes.

  • Agent edits appear in your open studio.
  • Your manual tweaks flow back to the agent.
  • Keep working together in one editable project.
Connect your agent Enable Live Agent Sync in the studio. Requires a compatible MCP client and the local Noisecraft server connected to the same workspace.
ONE SHARED PROJECTILLUSTRATED WORKFLOW

Your agent

“Keep the theme. Build a more intense combat arrangement.”

COMPOSE · ARRANGE · EXPORT

You

Move the melody up. Soften the filter. Make it feel right.

LISTEN · PLAY · REFINE
01 / GO DEEPER INTO YOUR SOUND

Every detail.
Still yours to change.

Edit the notes, shape the instruments, and evolve your ideas.
A complete studio behind every exported sound.

A WHOLE STUDIO. ONE OPEN TAB.

An editable source.
Room to make it yours.

Keep control of the music behind your game. Edit melodies, rhythms, instruments, and effects in the browser, then save the project or take MIDI and stems into your DAW.

A rhythm section with real range

Sequence kick, snare, hats, clap, and tom across a 16-step drum machine. Switch between four pattern banks, add Euclidean fills, and dial in swing.

Every note, exactly where you want it

Write bass, lead, pad, and sampler parts in a multi-track piano roll, or record live from your computer keyboard or MIDI controller. Multi-select, quantize, duplicate, and automate track volume across the arrangement.

Bring your own voice

Studio and Power include a private sample library, microphone recording, and vocal or audio lanes. Import your own instruments, organize sounds with your agent, and arrange clips with splits, moves, trims, fades, gain, and pan.

Shape a sound that feels like you

Combine analog-style waveforms and NES pulses with 52 recorded acoustic and orchestral instruments, all 128 General MIDI programs as modeled sounds, and four legacy keys presets. Finish with filters, envelopes, volume automation, delay, reverb, drive, and chorus.

Explore the details
A FEW PLACES YOUR SOUND COULD GO

What will you
make of it?

A score for your game. A signature for your show. A small experiment that becomes something bigger. Here are 28 ways to begin. Press play to hear each idea, then make it your own.

8 of 28 examples
Music01

A soundtrack for the midnight drive.

Make a nostalgic synthwave loop with a rolling bass, wide pads, and a melody that stays with you.

Hear the exampleMADE IN NOISECRAFT
Rolling bass & a neon synth lead
Lead synthPiano rollDelay
How to make it
  1. Start with Synthwave at 118 BPM. Keep the bass moving in sixteenth notes and let the pad chords hold underneath.
  2. Write a short lead phrase in A minor. Raise the filter cutoff for the answer phrase, then add a little tempo-synced delay.
  3. Mute the lead for an intro version and export both mixes. Keep a MIDI copy for arranging in your DAW.

Take awayA full WAV mix, an instrumental variation, and MIDI.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Games02

One score. Three levels of danger.

Let exploration become tension, then combat, with musical layers that share the same tempo and structure.

Hear the exampleMADE IN NOISECRAFT
Exploration → tension → combat
Adaptive BGMStemsGame bundle
How to make it
  1. Start with Techno and give the pad a sustained, ominous harmony. Reserve the busiest drums and lead for combat.
  2. Open Adaptive BGM and audition exploration, tension, and combat. Adjust the balance so the mood rises without losing the musical thread.
  3. Export the game bundle, then wire its intensity parameter to your game state using the included Godot or Unity starter script.

Take awaySynchronized adaptive loops, stems, manifest, and engine scripts.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Video & podcasts03

A signature for your next episode.

Create a short, recognizable intro and a quieter bed that leaves room for a voice.

Hear the exampleMADE IN NOISECRAFT
Signature intro → quieter voiceover bed
SamplerArrangementWAV export
How to make it
  1. Start with Lo-fi and write a three-note hook on Rhodes. Keep the opening phrase short and easy to recognize.
  2. Mute the lead and lower the drums for a voiceover bed. Export the hook and the quieter version separately.
  3. Bring both WAV files into your editor, trim to your intro length, and set the final level against the recorded voice.

Take awayAn intro cue and an instrumental voiceover bed.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Worlds04

A city that never quite stops raining.

Turn a quiet cyberpunk street into a layered environment with rain, distant thunder, and a tuned drone.

Hear the exampleMADE IN NOISECRAFT
Rain, wind & a low drone
Biome GeneratorRainHarmonic drone
How to make it
  1. Open Biome Generator and choose Cyberpunk Rain. Bring rain forward and keep the wind underneath it.
  2. Set the project key, then blend a low drone that fits the score. Introduce occasional thunder rather than a constant wall of sound.
  3. Export an ambient loop through the biome tools. Test the loop point alongside your scene and music.

Take awayA standalone environmental WAV loop.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Agents05

Your agent composes. You keep creating.

Let a connected agent build the arrangement while you listen and refine the same open studio.

Hear the exampleMADE IN NOISECRAFT
An editable synthwave first draft
MCPLive Agent SyncShared studio
How to make it
  1. Connect the local MCP server to the same workspace and enable Live Agent Sync. Ask for 16 bars of synthwave at 118 BPM in A minor, with a restrained lead and warm pad.
  2. Hear the agent’s edits in the studio. Adjust the melody or filter by hand while the agent refines a different part of the arrangement.
  3. Check the sync status, then ask the agent to export the approved mix and stems. Save project JSON to keep the source editable.

Take awayAn editable project you can refine by hand.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Learning06

Your first beat, one step at a time.

Learn how kick, snare, and hats work together by changing a small pattern and hearing the difference.

Hear the exampleMADE IN NOISECRAFT
Kick & snare → hats & swing
Drum machinePattern banksSwing
How to make it
  1. Solo the drums. Put a kick on steps 1, 5, 9, and 13, then add a snare on 5 and 13.
  2. Add hats between the kicks. Compare straight timing with a little swing and listen to the change in feel.
  3. Keep your first pattern in bank A and create a variation in bank B. Use the banks to compare your choices.

Take awayTwo drum patterns and a better feel for rhythm.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Sound effects07

Footsteps for every corner of the map.

Make a coherent surface palette so the floor sounds different without the character changing scale.

Hear the exampleMADE IN NOISECRAFT
Stone → wood → grass → gravel → snow → metal → water
SFX ForgeSurface presetsWAV
How to make it
  1. Open SFX Forge and audition stone, wood, grass, gravel, snow, metal, and water.
  2. Keep duration and overall pitch in a similar range, then vary decay and drive to bring out each material.
  3. Export the sounds with descriptive filenames. Trigger them from your engine’s surface detection and audition at gameplay volume.

Take awaySeven surface-specific footstep WAV files.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.
Music08

A slower groove for a busy mind.

Build a soft lo-fi instrumental around Rhodes chords, a relaxed bass, and just enough swing.

Hear the exampleMADE IN NOISECRAFT
Rhodes chords & a laid-back groove
RhodesSwingReverb
How to make it
  1. Open Lo-fi at 84 BPM. Use the sampler for warm chords and keep the bass notes short and simple.
  2. Increase swing slightly and soften the lead filter. Let a little reverb connect the chord changes.
  3. Compare the loop with and without the lead. Export stems if you want to add vocals or your own effects elsewhere.

Take awayA relaxed instrumental loop and optional stems.

Start with this template A starting template and a recipe to follow. Your finished sound is up to you.

Real tools. Practical recipes. Plenty of room for your own take.

FOR THE BUILDERS. THE COMPOSERS. THE HANDS-ON TINKERERS.

From the first idea
to a world that sounds like yours.

↝

Give your agent a brief. Follow a spark yourself.
Keep the source editable as your game grows.

Start your soundtrack
02 / FROM “WHAT IF” TO “PLAY IT AGAIN”

Less getting ready.
More getting into it.

01

Find your starting point.

Choose a synthwave, lo-fi, techno, anthem, or chiptune template. Give your project a name and step straight into the studio.

02

Build it together.

Connect your agent and enable Live Agent Sync, or create by hand. Hear changes in the same studio and keep refining notes, instruments, and effects.

03

Bring it into gameplay.

Export a game bundle with adaptive loops, stems, effects, and engine starter scripts. Keep MIDI and project JSON so your soundtrack can evolve with the game.

Your first session starts without an account. Just bring an idea.Start here
03 / A LITTLE PLAN FOR YOUR BIG IDEAS

Start for the fun of it.
Grow from there.

A free studio to explore. More rendering power when you need it.

EUR · Billed monthly
Your first spark

Free

For curious minds and first ideas.

€0/ month

Free to explore

Start making noise
  • Full browser music studio
  • 10 monthly render credits
  • 1 project
  • WAV, MIDI & stem exports
Room to create

Listener

More rendering power for your ideas.

€4.99/ month

€4.99 billed monthly

Choose Listener
  • Full browser music studio
  • 25 monthly render credits
  • 10 projects
  • WAV, MIDI & stem exports
  • MCP access + Live Agent Sync
  • 100 offline tracks
  • Sleep timer, history & smart playlists
Room to create

Studio

More rendering power for your ideas.

€19.99/ month

€19.99 billed monthly

Choose Studio
  • Full browser music studio
  • 200 monthly render credits
  • 100 projects
  • WAV, MIDI & stem exports
  • MCP access + Live Agent Sync
  • 100 offline tracks
  • Sleep timer, history & smart playlists
  • 5 GiB private sample library
  • Unlimited vocal & audio lanes
  • Record, import & organize with your agent
Room to create

Power

More rendering power for your ideas.

€39.99/ month

€39.99 billed monthly

Choose Power
  • Full browser music studio
  • 500 monthly render credits
  • Unlimited projects
  • WAV, MIDI & stem exports
  • MCP access + Live Agent Sync
  • 100 offline tracks
  • Sleep timer, history & smart playlists
  • 15 GiB private sample library
  • Unlimited vocal & audio lanes
  • Record, import & organize with your agent
In the middle of something good?

Add 25 credits for €4.99. Top-up credits don’t expire.

Get a little extra

Server exports: MIDI 1 credit · WAV 2/min · stems 10/min · game bundles 20/min · SFX 1/sound · ambience 2/min. Started minutes; bundle contents are included. Credits refresh monthly on either billing interval. Project limits are preview allowances and are not enforced yet. Editing and playback use no credits. All the details ↗

04 / GOOD QUESTIONS

A little clarity.
Before the creativity.

Everything else you might be wondering.

Get to know Noisecraft
Why use Noisecraft if my coding agent can already make sounds?

Noisecraft gives your agent an existing audio studio to work in: editable music, coordinated SFX and ambience, adaptive loops, synchronized stems, and a game bundle with engine starter scripts. You can inspect and refine the same project by hand, then keep its source for the next revision of your game.

Can my agent and I work in the studio at the same time?

Yes. Enable Live Agent Sync with your local MCP server connected to the same Noisecraft workspace. Agent edits appear in the studio and manual changes flow back automatically. Independent edits merge; if both change the same control before a sync, your pending browser value takes precedence. You can turn live sync off and use Push Agent or Pull Agent at any time.

Do I need to know music theory?

No. Start with a complete genre template, use scale highlighting and note snapping, or explore the generative tools. You can get a feel for an idea first and learn the details as you go. Experienced producers can edit the notes, synthesis, and mix directly.

Do I need an account or a download?

No download is required, and the browser studio opens immediately without an account. Create a free account with an email or username and password whenever you want to publish tracks, curate playlists, mint revocable MCP agent tokens, or upgrade to a paid plan via Polar checkout. You can also save your personal account recovery key (nm_usr_...) in Account & Security.

What can I take out of Noisecraft?

Export a 16-bit PCM WAV mix, individual instrument stems, or multi-track MIDI for your DAW. Save a project JSON file to keep an editable backup. A complete game bundle includes adaptive music loops, stems, SFX, active ambience, MIDI, project JSON, a manifest, and Godot 4.3+ and Unity starter scripts.

How do render credits work?

Server MIDI costs 1 credit; WAV costs 2 per started minute, stems cost 10 per started minute, and game bundles cost 20 per started composition minute, including their contents. SFX costs 1 per result and ambience costs 2 per started minute. Monthly allowances reset each period; unused monthly credits do not roll over. A €4.99 top-up adds 25 credits that remain until used. Playback and editing do not consume render credits. Browser-local exports run on your own device.

Can I use Noisecraft with an AI agent?

Yes. Noisecraft includes an MCP server with tools for composition, sequencing, synthesis, project assets, ambience, SFX, and export. Live Agent Sync connects these edits to your open studio. A compatible MCP client and a local server setup sharing the same workspace are required. See the guide for connection instructions and plan details.

Where is my work saved?

Your active edits live in the browser workspace. Live Agent Sync saves changes to the shared local agent workspace while enabled; Push Agent and Pull Agent are also available for manual handoff. Use the project library to organize sounds, presets, and arrangements, and export project JSON for a portable backup. The local agent workspace is shared rather than a private team cloud service.

YOUR NEXT BUILD DESERVES ITS OWN SOUND.

Build the world.
Give it a soundtrack.

Open your studio

Free to start. Yours to explore.