One theme. Every encounter.
Turn one composition into synchronized exploration, tension, and combat loops. Export separate stems to control the mix as the game changes.
ADAPTIVE MUSIC + STEMSGive your game a coherent soundtrack. Create editable music, sound effects, and ambience in one browser studio. Let your agent build the score while you listen, play, and tweak.
Keep the theme, change the intensity, and refine the details. Your music, effects, and atmosphere share an editable project that you and your agent can keep building on.
Turn one composition into synchronized exploration, tension, and combat loops. Export separate stems to control the mix as the game changes.
ADAPTIVE MUSIC + STEMSBuild ambience and key-locked action effects around your score. Create seeded SFX variations, then adjust pitch, decay, and texture without starting over.
AMBIENCE + SOUND EFFECTSDownload a complete game bundle with looping WAVs, stems, SFX, active ambience, MIDI, editable project JSON, and a manifest. Godot 4.3+ and Unity starter scripts connect music intensity to gameplay.
ASSETS + ENGINE STARTER SCRIPTSLet your connected agent compose, arrange, shape instruments, manage project assets, and export. The same studio stays open for you to hear the result, move a note, or turn a knob whenever inspiration strikes.
“Keep the theme. Build a more intense combat arrangement.”
COMPOSE · ARRANGE · EXPORTMove the melody up. Soften the filter. Make it feel right.
LISTEN · PLAY · REFINEEdit the notes, shape the instruments, and evolve your ideas.
A complete studio behind every exported sound.
Keep control of the music behind your game. Edit melodies, rhythms, instruments, and effects in the browser, then save the project or take MIDI and stems into your DAW.
Sequence kick, snare, hats, clap, and tom across a 16-step drum machine. Switch between four pattern banks, add Euclidean fills, and dial in swing.
Write bass, lead, pad, and sampler parts in a multi-track piano roll, or record live from your computer keyboard or MIDI controller. Multi-select, quantize, duplicate, and automate track volume across the arrangement.
Studio and Power include a private sample library, microphone recording, and vocal or audio lanes. Import your own instruments, organize sounds with your agent, and arrange clips with splits, moves, trims, fades, gain, and pan.
Combine analog-style waveforms and NES pulses with 52 recorded acoustic and orchestral instruments, all 128 General MIDI programs as modeled sounds, and four legacy keys presets. Finish with filters, envelopes, volume automation, delay, reverb, drive, and chorus.
A score for your game. A signature for your show. A small experiment that becomes something bigger. Here are 28 ways to begin. Press play to hear each idea, then make it your own.
Make a nostalgic synthwave loop with a rolling bass, wide pads, and a melody that stays with you.
Take awayA full WAV mix, an instrumental variation, and MIDI.
Let exploration become tension, then combat, with musical layers that share the same tempo and structure.
Take awaySynchronized adaptive loops, stems, manifest, and engine scripts.
Create a short, recognizable intro and a quieter bed that leaves room for a voice.
Take awayAn intro cue and an instrumental voiceover bed.
Turn a quiet cyberpunk street into a layered environment with rain, distant thunder, and a tuned drone.
Take awayA standalone environmental WAV loop.
Let a connected agent build the arrangement while you listen and refine the same open studio.
Take awayAn editable project you can refine by hand.
Learn how kick, snare, and hats work together by changing a small pattern and hearing the difference.
Take awayTwo drum patterns and a better feel for rhythm.
Make a coherent surface palette so the floor sounds different without the character changing scale.
Take awaySeven surface-specific footstep WAV files.
Build a soft lo-fi instrumental around Rhodes chords, a relaxed bass, and just enough swing.
Take awayA relaxed instrumental loop and optional stems.
Real tools. Practical recipes. Plenty of room for your own take.
Give your agent a brief. Follow a spark yourself.
Keep the source editable as your game grows.
Choose a synthwave, lo-fi, techno, anthem, or chiptune template. Give your project a name and step straight into the studio.
Connect your agent and enable Live Agent Sync, or create by hand. Hear changes in the same studio and keep refining notes, instruments, and effects.
Export a game bundle with adaptive loops, stems, effects, and engine starter scripts. Keep MIDI and project JSON so your soundtrack can evolve with the game.
A free studio to explore. More rendering power when you need it.
For curious minds and first ideas.
Free to explore
Start making noiseMore rendering power for your ideas.
€4.99 billed monthly
Choose ListenerMore rendering power for your ideas.
€9.99 billed monthly
Choose CreatorMore rendering power for your ideas.
€19.99 billed monthly
Choose StudioMore rendering power for your ideas.
€39.99 billed monthly
Choose PowerAdd 25 credits for €4.99. Top-up credits don’t expire.
Server exports: MIDI 1 credit · WAV 2/min · stems 10/min · game bundles 20/min · SFX 1/sound · ambience 2/min. Started minutes; bundle contents are included. Credits refresh monthly on either billing interval. Project limits are preview allowances and are not enforced yet. Editing and playback use no credits. All the details ↗
Everything else you might be wondering.
Get to know NoisecraftNoisecraft gives your agent an existing audio studio to work in: editable music, coordinated SFX and ambience, adaptive loops, synchronized stems, and a game bundle with engine starter scripts. You can inspect and refine the same project by hand, then keep its source for the next revision of your game.
Yes. Enable Live Agent Sync with your local MCP server connected to the same Noisecraft workspace. Agent edits appear in the studio and manual changes flow back automatically. Independent edits merge; if both change the same control before a sync, your pending browser value takes precedence. You can turn live sync off and use Push Agent or Pull Agent at any time.
No. Start with a complete genre template, use scale highlighting and note snapping, or explore the generative tools. You can get a feel for an idea first and learn the details as you go. Experienced producers can edit the notes, synthesis, and mix directly.
No download is required, and the browser studio opens immediately without an account. Create a free account with an email or username and password whenever you want to publish tracks, curate playlists, mint revocable MCP agent tokens, or upgrade to a paid plan via Polar checkout. You can also save your personal account recovery key (nm_usr_...) in Account & Security.
Export a 16-bit PCM WAV mix, individual instrument stems, or multi-track MIDI for your DAW. Save a project JSON file to keep an editable backup. A complete game bundle includes adaptive music loops, stems, SFX, active ambience, MIDI, project JSON, a manifest, and Godot 4.3+ and Unity starter scripts.
Server MIDI costs 1 credit; WAV costs 2 per started minute, stems cost 10 per started minute, and game bundles cost 20 per started composition minute, including their contents. SFX costs 1 per result and ambience costs 2 per started minute. Monthly allowances reset each period; unused monthly credits do not roll over. A €4.99 top-up adds 25 credits that remain until used. Playback and editing do not consume render credits. Browser-local exports run on your own device.
Yes. Noisecraft includes an MCP server with tools for composition, sequencing, synthesis, project assets, ambience, SFX, and export. Live Agent Sync connects these edits to your open studio. A compatible MCP client and a local server setup sharing the same workspace are required. See the guide for connection instructions and plan details.
Your active edits live in the browser workspace. Live Agent Sync saves changes to the shared local agent workspace while enabled; Push Agent and Pull Agent are also available for manual handoff. Use the project library to organize sounds, presets, and arrangements, and export project JSON for a portable backup. The local agent workspace is shared rather than a private team cloud service.
Free to start. Yours to explore.